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Placing these landscape features confers benefits to the player, and these can be doubled or boosted into special effects by careful placement and combinations – for example, placing nine mountains in a 3 by 3 configuration, boosts your health levels – but also provides you with an entirely new type of enemy to battle! Slaying enemies can also win weapons and resources to use. These minor skirmishes earn landscape cards which are tokens for terrain features that can be placed around the course – these include mountains, forests, meadows and buildings amongst others. While en route, around the course you will find that slime spawns periodically, becoming an enemy that the hero must fight. Using the gains earned from slaying enemies and defeating bosses, the player can increase their defences, their attack, health regeneration and much more. Once enough squares are laid down in the loop, the boss enemies begin to appear.Įach successful circuit around the path offers the player the chance to continue on to do another circuit, or return to the base where he or she can put up new buildings, such as a blacksmith or kitchen. There is a day-night cycle which remains static while the loop gets longer, so you can have more than one day and night in a loop as you progress through the game. Loot also varies according to class, and you must learn to keep a tight rein on your inventory – it is limited, and new things will push out the old. You choose from several classes – rogue, necromancer, standard warrior – and your choice has an effect on your attack and defence capabilities and weapons.
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Finding this balance is the joy of the game!
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Inventory management is fully under your control and must be done carefully to keep winning battles, you cycle round through loop after loop, and each placement of features and resources has a knock-on effect on subsequent loops so you have to plan carefully, laying out enough resources to keep winning, but not so many that you make life impossible for your future self. But if the player loses against the boss, he or she stands to lose an eye-watering 70% of their resources, and is forced back to the home base and must start over with their sadly depleted inventory. If the player wins, successful, the game continues and the player keeps all the loot, upgrades and skills gained in the round. Routes are randomly generated – albeit packed with similar enough villains and enemies to battle – so each round is different enough to remain engaging.Īt the end of each circuit the game produces a boss for the player to battle. You set off around the route for the first few times, unsure of what lies ahead, but the more you progress, the more confident you become. The hero awakens in a small camp and has to rebuild his world, a task in which he is sometimes assisted by other survivors – and sometimes hindered by those who think that everything is helpless and attack him in despair or in an effort to effect their own survival! So don’t be too trusting of all the strangers you meet!
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Unlike some other roguelikes/ lites, this game manages to remain rewarding even as you die time after time! Your job is to run endlessly: powering up, improving your skills and learning what hazards must be defeated in order for you to enjoy success.
#Loop hero characters Pc#
Loop Hero for PC is an endless RPG, a run-based RPG roguelite, in which an evil lich (animated dead body) has obliterated reality and everything in it.
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